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edustudy

Law Colleges - Listing of Best Law colleges - Find Top Law Colleges | eduStudy - 0 views

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    "Now a day, law is one of the most sought after professions by students across the world. There are lots of opportunities about law in corporate houses, law agencies, administrative services, other firms and more, once you get the degree."
mukularora123

Law College in Chhattisgarh | CVRU Bilaspur - 0 views

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    CVRU has the best law college in Chhattisgarh to provide the latest law education via classroom sessions as well as field visits.
mukularora123

What do they teach you in law degree courses? - 0 views

What do they teach you in law degree courses? The students who are interested in pursuing legal education in India can take admission to law college in Bilaspur. The law courses cover the subjects ...

Law-Colleges bsc-college-in-bilaspur Law-College-in-Chhattisgarh

started by mukularora123 on 13 Jul 21 no follow-up yet
mukularora123

How to pursue a law degree? - 0 views

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    The students can pursue various courses from the law college in Chhattisgarh like LLB, B.A. LLB, and LLM to make a career in the legal sector. After pursuing the course one can start his/her own practice as an advocate or take up a job in the public/private sector to take care of the legal formalities of an organisation. For more information, please click on the link given below. https://www.cvru.ac.in/academics/bsc
mukularora123

Why You Should Study Law - 0 views

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    Good lawyers are a necessity for society. Human rights are protected and upheld by the law. This is one of the reasons why the law is such a popular career field
edustudy

Find Best LSAT Coaching Classes & Institute for Exam Prep - 0 views

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    LSAT stands for Law School Admission Test. This test is conducted on a worldwide basis and admissions are granted to the selected students in various National and International colleges and universities
Eloise Pasteur

Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Hig... - 0 views

  • So why should higher education be concerned about virtual worlds for those under eighteen? There are several reasons.
  • First, an increasing number of colleges and universities are enrolling students who are younger than eighteen.
  • Second, allowing interaction between high school and postsecondary students increases the potential for mentoring and outreach. As institutions become more competitive, many are trying to attract high school students earlier, sometimes starting when they are freshmen.
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  • Third, a secure multi-age virtual world would provide educators with a rich environment in which to study instructional practices.
  • Individuals using computer resources belonging to The University of Arizona must act in a responsible manner, in compliance with law and University policies, and with respect for the rights of others using a shared resource. The right of free expression and academic inquiry is tempered by the rights of others to privacy, freedom from intimidation or harassment, protection of intellectual property, ownership of data, and security of information.” Although this policy seems fairly straightforward, the ten “Acceptable Use Guidelines” meant to clarify this policy instead introduce confusion. For example, Guideline 3, which instructs the computer user to “clearly and accurately identify one's self in electronic communications,” adds: “Do not forge or misrepresent one's identity. Concealing or masking the identity of electronic communications such as altering the source of an email message by making it appear as if the message was sent by someone else is a violation of this policy.”14 So a student knows that altering the sender of an e-mail is against policy, but what about creating an avatar? And what about the faculty member who asks students to create an avatar with a totally fictitious name? Are the faculty member and the students in violation of this policy?
  • an instructional technologist at the University of Arizona,was supporting the implementation of Second Life in a General Education class. She was concerned about the interesting style of dress, or lack thereof, that is often seen in Second Life and felt she needed to develop a dress code for the virtual class.15 But when the vice-provost for instruction and I were discussing the process for modifying the current dress code of the university, we discovered that the university does not even have a dress code for everyday life.16
  • For example, at the University of Arizona, faculty have expressed frustration because they cannot learn how to sit down in virtual worlds or because they cannot figure out how to correctly set the hair on their avatar. Because of these frustrations, they tend not to invest the time needed to explore the world as an instructional resource. However, as the NMC’s Levine has pointed out: “In our first life, it generally takes us maybe eighteen years . . . to get to be fully functional adults. It’s an evolutionary process. A virtual world that had a short learning curve would be something not very interesting. So I think an ideal virtual world needs some of that complexity.”17 The challenge thus becomes how to select a virtual world that has the necessary complexity to keep users engaged while developing strategies and structures to support them as they learn.
  • Even more important is that if an institution wants to implement a virtual world of any type, it needs to convince faculty that the early adopters are, in fact, not all mad and that the tool does have value. Instruction may just be in a form with which the faculty is unfamiliar. Therefore the institution must begin by offering faculty, staff, and students the time and support to perform simple tasks like learning how to navigate the environment. Faculty must then be assisted in visualizing something outside of their understanding of what it means to be a teacher.
  • Perhaps as important as setting goals and providing resources is developing realistic assessments of the project’s success. For example, in a virtual world such as Second Life, what are the metrics that will be used to determine the institution’s return on investment?
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    A thoughtful analysis of the education institution's barriers to engaging in Second Life or other virtual worlds.
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